DIRECT-TRANSFER SKILL ARCADE
RUNE
RUN
Pay 500,000 CWGUILD for one ladder attempt. Climb five increasingly brutal memory rounds, cash out your provisional reward, or risk all of it on a longer, faster signal.
PRESS YOUR LUCK
The reward ladder
Each amount is provisional until Cash Out. Accepting the next round risks the entire amount already earned.
- R16 signals · 8s100,000 CWGUILD
- R27 signals · 7s300,000 CWGUILD
- R38 signals · 6s700,000 CWGUILD
- R49 signals · 5s1,500,000 CWGUILD
- R510 signals · 4s2,000,000 CWGUILD
PAID ENTRY · DIRECT TOKEN TRANSFER
500,000 CWGUILD for one attempt
The fee goes directly to the reward wallet and is not returned, even if you lose, time out, disconnect, or cash out. The top possible cash-out is 2,000,000 CWGUILD, subject to the reward wallet's current balance.
MEMORY PROTOCOL
Connect to begin
UNPAID REWARD · THE NEXT LOSS OR TIMEOUT FORFEITS ALL OF IT
HOW IT WORKS
Direct paid entry. No game contract.
- 01Fund Hold at least the 500,000 CWGUILD fee plus the required post-payment balance.
- 02Pay Confirm a direct, non-refundable CWGUILD transfer to the displayed reward wallet. No allowance is requested.
- 03Run Sign in, memorize a longer signal each round, and solve the randomized recall rule before the shrinking timer ends.
- 04Decide Cash Out to request a reward, or explicitly accept the next round and risk the entire unpaid reward.
Rune Run does not use a game contract. Each attempt requires a direct, non-refundable transfer of exactly 500,000 CWGUILD to the project-controlled reward wallet. The server verifies each payment on Ronin and consumes it for one attempt; it never requests a token allowance. The entry fee is not escrowed and is not returned. Eligibility and results are decided by this server, and cashed-out rewards are sent from the same project-controlled wallet. The top cash-out is 2,000,000 CWGUILD. The payout ceiling is the reward wallet's current CWGUILD balance and refreshes after entries and payouts; a cash-out is sent only when that balance can cover it. On-screen rewards are provisional and unpaid until Cash Out; accepting another round puts the entire provisional reward at risk, and a loss or timeout forfeits it. Each wallet may buy up to five attempts per UTC day. The operator can pause payouts, and a server outage can interrupt a run.